Mobile game UI/UX
Badland Brawl
UI art, UX design, gameplay design support, and 3D unit design for a shipped physics-based real-time PvP mobile game.
Read case studyGame development portfolio
My portfolio for showcasing shipped projects, prototypes, technical design, programming, UI craft, and the adjacent skills that make games feel alive.
Selected work
Mobile game UI/UX
UI art, UX design, gameplay design support, and 3D unit design for a shipped physics-based real-time PvP mobile game.
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🥇 Award-winning picture
A biomechanical fable set in a moonlit swamp, awarded 1st place in Freestyle Graphics at Xenium 2025.
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🥇 Award-winning picture
A gothic 3D illustration about retro PC obsession, awarded 1st place in the Instanssi graphics competition.
Read case studySkill stack
Art Direction, Look Development, Asset Creation
UI systems, Interaction design
C, C#, Python, HTML/CSS
Unity, Blender, Photoshop, Vim
High poly, Mid poly, Low poly, Sculpting, Props, Shading, Lighting
Awards
Instanssi 2026 (Finland)
Awarded for best entry in the graphics category.
Assembly Winter 2025 (Finland)
Awarded for best entry in the mixed technique category.
Demosplash 2025 (USA)
Awarded for best entry in the modern graphics category.
Published games
Android / iOS
A free-to-play, physics-based, real-time PvP multiplayer brawler for mobile.
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Android / iOS
A mobile-first, no-code game creation and social gaming platform.
Android / iOS
Casual, narrative-driven match-3 puzzle game with cooking and travel themes.
Profile
I'm a multidisciplinary game developer and digital artist with a passion for creating gameplay experiences that feel as good as they look. My background spans 3D art, UI design, technical art, and programming, giving me a unique perspective on how visuals, systems and player experience come together. I thrive in collaborative, ambitious environments. Creativity, technical problem-solving and a shared love of games drive my work forward. Inspired by the Finnish game industry's global impact, I'm excited to contribute to projects that aim high, value strong visuals and prioritize the user's experience.
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