Overview
A broad prototyping effort built around playable results.
As part of the original HypeHype development team, I created a large library of playable prototypes using the platform's visual scripting tools. Over several years, I built roughly 60+ unique, casual games and around 20 additional experiments, animations, and demoscene-style scenes.
The work covered racing, physics puzzles, shooters, obstacle runs, logic games, adventure experiments, music tools, and multiplayer concepts. Most of these were compact prototypes, but the goal was always the same: make the idea actually playable, test the feel, and explore what the platform could do.
This case study highlights the range of mechanics I explored and the speed at which visual scripting made it possible to move from idea to playable interaction.
Core idea
- Build compact but playable prototypes, not just mockups.
- Explore a wide range of casual game mechanics.
- Use visual scripting to move quickly from idea to interaction.
- Test game feel, controls, readability, and pacing through hands-on prototypes.