Overview
A physics-based mobile brawler with a wide UI surface.
Badland Brawl is a real-time multiplayer mobile game that combines physics-based combat, collectible units, deck-building, progression systems, rewards, shop flows, and social features.
I joined the project early, when the team consisted of four people and I was the only artist. My main responsibilities were UI art and UX design, but because there was no dedicated game designer on the team, I also contributed heavily to gameplay design.
Because the team was tiny for much of development, my contribution was visible across the game. UI/UX was my primary area of ownership, but I also helped shape gameplay features, reward presentation, visual direction, and playable content.
Major UI areas
- Gameplay HUD and menu screens.
- Deck management, card collection, rewards, and shop flows.
- Onboarding, events, popups, social features, and clan UI.
- Static visual layout implementation using internal tools.