I'm a game artist and designer of award winning games and apps. Thanks for stopping by!
I'm currently open to work. Drop me an e-mail!
Blender, Photoshop - Personal project. All procedural materials and textures - no bitmap textures were used. Casual mobile game asset pratice.
Blender, Photoshop - Personal project.
Blender, Photoshop - Personal project.
Blender - Personal project. All procedural materials and textures - no bitmap textures were used. Inspired by Star Trek The Next Generation's tricorder device and Commodore 64 personal computer.
Blender - Personal project. Semi-realistic, stylized asset creation practice.
Blender - Personal project. Fun stylized retro project of my first computer and peripherals I used to play hours and hours with.
Blender, Photoshop - Personal project. Product visualization pratice.
Blender, Photoshop - Made for the mobile video game arena battle game Badland Brawl (available for Android and iOS). She can levitate bombs in the arena by using her psychokinetic abilities and move them to the opponent's tower. Her jetpack allows her to avoid non-flying units and she wears a blindfold necessary for psychokinetic deep focus.
Blender, Photoshop - Personal project. Low poly count.
Blender, Photoshop - Personal project. Low poly count.
Blender, Photoshop - Personal project. All procedural materials and textures - no bitmap textures were used.
3DS Max, Blender, Photoshop - Old personal project made for Assembly graphics competition.
See all of my art and more renders of each piece at my Artstation page.